Project Highrise

Project Highrise is a skyscraper construction and management sim. Unleash your inner architect as the mega-hit PC skyscraper sim arrives on tablet! (A mod for Project Highrise that makes placing rooms easier, so you don't have to click literally hundreds of times in precise locations. In short: shift-click copies that action where available. Shift-click floors to fill floors with rooms. Shift-click tenants to move in all possible tenants.

Project Highrise
Developer(s)SomaSim
Publisher(s)Kasedo Games
Producer(s)Andrew McKerrow
Designer(s)Matthew Viglione
Programmer(s)Robert Zubek
Artist(s)
  • Eddie Einikis
  • Kevin Paskowski
Composer(s)Brian Block
EngineUnity
Platform(s)
ReleaseSeptember 8, 2016
Genre(s)Simulation
Mode(s)Single-player

Project Highrise is a 2D tower-building simulation game, developed by SomaSim and published by Kasedo Games. It is considered by many to be the spiritual successor to SimTower.[1][2] In the game, players take on the role of a high-rise manager who is responsible for building and maintaining a tower block, filling it with offices, apartments, shops and restaurants, which they support with utilities, while providing specialized services and fulfilling certain conditions in order to keep the residents and tenants of the building satisfied.

Highrise

The game was released worldwide on September 8, 2016, through online digital distribution platforms, primarily Steam and GOG.com, and has received generally positive reviews. The game has spawned five DLC packs, which provided additional gameplay features and content.

Reception[edit]

Aggregate score
AggregatorScore
MetacriticPC: 73/100[3]
iOS: 84/100[4]
Review scores
PublicationScore
IGN7/10[5]
IGN Germany8/10
TouchArcadeiOS: [6]

The game was fairly well received on release garnering a 7 out of 10 review score from IGN,[5] and an 8 out of 10 from IGN Germany.[7]IGN praised Project Highrise for being able to quickly and easily craft a smooth, self-sufficient system from the ground up thanks to a welcoming and fast-paced simplicity,[5] and Rock, Paper, Shotgun called the ability for the player to easily understand what was going on, despite the deep levels of complexity, the game's biggest achievement.[8]

Despite the praise, Project Highrise was also criticized for its lack of personality due to its artistic style and color palette. The way how each room looked was thought to be too similar and as such, larger skyscrapers could look monotonous.

Project Highrise has a score of 73/100 on Metacritic.[3]

References[edit]

  1. ^Smith, Adam (July 20, 2016). 'Towering Above The Rest: Project Highrise'. Rock, Paper, Shotgun. Retrieved August 28, 2016.
  2. ^Viglione, Matt (July 5, 2015). 'IndieGames.com Interview: Matt Viglione on Project Highrise, a tower sim for the modern gamer'. Indiegames.com (Interview). Interviewed by Lena LeRay. Retrieved August 28, 2016.
  3. ^ ab'Project Highrise for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2018-10-03.
  4. ^'Project Highrise for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-10-03.
  5. ^ abcRad, Chloi (2016-09-08). 'Project Highrise Review'. IGN. Retrieved 2018-03-13.
  6. ^Tylwalk, Nick (2018-04-16). ''Project Highrise' Review: 'Bout That Architect Life'. TouchArcade. Retrieved 2018-10-03.
  7. ^'Review: Project Highrise macht Baumeister glücklich'. IGN Deutschland (in German). 2016-09-06. Retrieved 2018-03-13.
  8. ^'Wot I Think: Project Highrise'. Rock, Paper, Shotgun. 2016-09-06. Retrieved 2018-03-13.

Further reading[edit]

Project Highrise
  • Smith, Graham (April 29, 2016). 'Project Highrise Aims To Be A Modern SimTower'. Rock, Paper, Shotgun.
  • Collazo, Natalie (March 28, 2016). 'Build Your Way Up in 'Project Highrise''. Hardcore Gamer.
  • 'Project Highrise Announced'. Blue's News. February 23, 2016.

External links[edit]

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The Project Highrise reference written and maintained by the players.
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Project Highrise Strategy Guide

Infrastructure
Building Staff
Trash
Store Rooms
Transit

Electricity
Phone
Cable TV
Water
Gas
Air Conditioning
Utility Closets

Apartment
Office Space
Restaurants and Cafes
Retail Stores

Office Workers
Restaurant Workers
Retail Workers


Review

Aesthetics
Politics
Operations

Prestige
Influence
Buzz
Money
Visitors
Contracts

Residential Services
Business Support

Small Art
Medium Art
Large Art
Fountains
Outdoor Art
Plazas


Get ready to go “all in” and join the cutthroat world of Las Vegas’ high-rolling resort moguls. Create a getaway destination for the mid-century elite, an oasis of decadence in the Nevada desert. Keep hotel guests pampered and comfortable in sleek suites with gourmet room service. Add glitzy casinos, posh nightclubs and book the hottest performers to draw in the crowds. In Project Highrise: Las Vegas the glamorous era of Frank Sinatra and the Rat Pack becomes the backdrop as you seek to build Sin City’s next sensation.

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