Project Highrise is a skyscraper construction and management sim. Unleash your inner architect as the mega-hit PC skyscraper sim arrives on tablet! (A mod for Project Highrise that makes placing rooms easier, so you don't have to click literally hundreds of times in precise locations. In short: shift-click copies that action where available. Shift-click floors to fill floors with rooms. Shift-click tenants to move in all possible tenants.
- Project Highrise Strategy Guide
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Project Highrise | |
---|---|
Developer(s) | SomaSim |
Publisher(s) | Kasedo Games |
Producer(s) | Andrew McKerrow |
Designer(s) | Matthew Viglione |
Programmer(s) | Robert Zubek |
Artist(s) |
|
Composer(s) | Brian Block |
Engine | Unity |
Platform(s) | |
Release | September 8, 2016 |
Genre(s) | Simulation |
Mode(s) | Single-player |
Project Highrise is a 2D tower-building simulation game, developed by SomaSim and published by Kasedo Games. It is considered by many to be the spiritual successor to SimTower.[1][2] In the game, players take on the role of a high-rise manager who is responsible for building and maintaining a tower block, filling it with offices, apartments, shops and restaurants, which they support with utilities, while providing specialized services and fulfilling certain conditions in order to keep the residents and tenants of the building satisfied.
The game was released worldwide on September 8, 2016, through online digital distribution platforms, primarily Steam and GOG.com, and has received generally positive reviews. The game has spawned five DLC packs, which provided additional gameplay features and content.
Reception[edit]
Aggregator | Score |
---|---|
Metacritic | PC: 73/100[3] iOS: 84/100[4] |
Publication | Score |
---|---|
IGN | 7/10[5] |
IGN Germany | 8/10 |
TouchArcade | iOS: [6] |
The game was fairly well received on release garnering a 7 out of 10 review score from IGN,[5] and an 8 out of 10 from IGN Germany.[7]IGN praised Project Highrise for being able to quickly and easily craft a smooth, self-sufficient system from the ground up thanks to a welcoming and fast-paced simplicity,[5] and Rock, Paper, Shotgun called the ability for the player to easily understand what was going on, despite the deep levels of complexity, the game's biggest achievement.[8]
Despite the praise, Project Highrise was also criticized for its lack of personality due to its artistic style and color palette. The way how each room looked was thought to be too similar and as such, larger skyscrapers could look monotonous.
Project Highrise has a score of 73/100 on Metacritic.[3]
References[edit]
- ^Smith, Adam (July 20, 2016). 'Towering Above The Rest: Project Highrise'. Rock, Paper, Shotgun. Retrieved August 28, 2016.
- ^Viglione, Matt (July 5, 2015). 'IndieGames.com Interview: Matt Viglione on Project Highrise, a tower sim for the modern gamer'. Indiegames.com (Interview). Interviewed by Lena LeRay. Retrieved August 28, 2016.
- ^ ab'Project Highrise for PC Reviews'. Metacritic. CBS Interactive. Retrieved 2018-10-03.
- ^'Project Highrise for iPhone/iPad Reviews'. Metacritic. CBS Interactive. Retrieved 2018-10-03.
- ^ abcRad, Chloi (2016-09-08). 'Project Highrise Review'. IGN. Retrieved 2018-03-13.
- ^Tylwalk, Nick (2018-04-16). ''Project Highrise' Review: 'Bout That Architect Life'. TouchArcade. Retrieved 2018-10-03.
- ^'Review: Project Highrise macht Baumeister glücklich'. IGN Deutschland (in German). 2016-09-06. Retrieved 2018-03-13.
- ^'Wot I Think: Project Highrise'. Rock, Paper, Shotgun. 2016-09-06. Retrieved 2018-03-13.
Further reading[edit]
- Smith, Graham (April 29, 2016). 'Project Highrise Aims To Be A Modern SimTower'. Rock, Paper, Shotgun.
- Collazo, Natalie (March 28, 2016). 'Build Your Way Up in 'Project Highrise''. Hardcore Gamer.
- 'Project Highrise Announced'. Blue's News. February 23, 2016.
External links[edit]
We are currently maintaining 571 pages (262 articles).
Project Highrise Strategy Guide
Infrastructure
Building Staff
Trash
Store Rooms
Transit
Electricity
Phone
Cable TV
Water
Gas
Air Conditioning
Utility Closets
Apartment
Office Space
Restaurants and Cafes
Retail Stores
Office Workers
Restaurant Workers
Retail Workers
Aesthetics
Politics
Operations
Prestige
Influence
Buzz
Money
Visitors
Contracts
Residential Services
Business Support
Small Art
Medium Art
Large Art
Fountains
Outdoor Art
Plazas
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Project Highrise Architect Edition
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